Yeah, something buggy with PDC or ReaInsert. I've just reproduced the problem on my machine at home. -> project as posted above -> insert media file on track "Keyboard" at marker 1 -> properly set up all instances of ReaInsert (set up a loopback without FX on "Keyboard"s ReaInsert for example and set all in- and outputs of all other ReaInserts to "none") -> start playback from marker 1 => stutter for a short moment Also on stop Reaper doesn't mute the output immediately as you would expect normally (and as it can be heard when bypassing ReaInsert).
Justin, any words on this? Did you ever try to use say 5 ReaInserts in a project on different tracks? It's really a pain and not usable at all. Today I got to a point that I have to start playback in front of the whole project in order to get proper output. Sometimes not even that solved it. The returns sometimes don't kick in at the correct time - so you just get a mess of delayed stuff. Not to mention the loss of sync when solo/unsolo tracks ...
--------------------- "Miłość już taka jest. Sama ustala granice wytrzymałości i nie pyta czy ciało to zniesie. A ciało zawsze znosi..." ~ Paulo Coelho
Well, I did several projects with about 5-7 ReaInserts (Stereo-pairs, 16 Channels AD/DA), and most of the time it works as expected. I had the M-Audio ProFire 2626 which changed its round-trip-latency whenever you restartet the engine (going into REAPER-preferences or restarting REAPER). I blamed it on the hardware (which is surely pretty poor anyway). - Bypassing it doesn't update the PDC-engine, so atm yes, you have to stop and restart playback in order to bring the track back into sync - I have the famous 5-seconds-of-repeating-sound-and-crackle-after-hitting-stop in absolutely every project, no matter if I'm using ReaInsert or not. Usually in the end, when it's time to insert the (latency-introducing) limiter. Sometimes preventing some tracks from anticipative processing helps a little bit, mostly not. My point is: Yes, there's definitely some strange things going on with the PDC/latency stuff, but I'm not so sure if it's really limited to ReaInsert...
Well, Dstruct, I just solved my main-issue: Increase anticipative buffer to 800 ms and all crackling is gone ! This even solved my offline rendering problems (only using 50% of 4 cores on SOME projects - increase the anticipative buffer size and you're up to 90-100% !)
Mmh, that's not a good solution. Because this adds 800ms delay before I hear something on playback start. And it also increases the time I hear changes from the plugins and fx. :(
any news on this ? I've had very unstable Reaper behaviour using ReaInsert in several projects and I must admit using it feels kind of un-safe to me ... too bad as my hardware is waiting for Reaper to work properly !